Choose Maps#

Add Maps first#

Each object has a list of added maps. The slideshow below will guide you through.

Table of Maps
Table of Maps

Table of all added maps for the current object.

Add
Add Map

Add a new map pass to the table.

Remove
Remove Map

Remove the current map from the table.

Map Preset
Map Preset

Load/save the Map panel Settings to a preset.

(more about presets)
Trash
Remove all maps

Remove all added maps from the table.

Active/current map
Active/current map

Select a map in the table to configure its settings. Click on the map in the table to choose its type in 36 available.

Bake visibility
Bake visibility

Include/exclude the map from baking.

Map Settings
Map Settings

Each map has got custom map settings.

Full Maps Preset
Full Maps Preset

Load/save the full Table of Maps configuration to a preset.

(more about presets)
Collapse/expand the panel
Collapse/Expand the panel

Click to collapse/expand the Maps panel.

Map Types#

BakeMaster can bake 36 different map types, here are some of them:

Albedo

Albedo

Glossiness

Glossiness

Opacity

Opacity

Vector Displacement

Vector Displacement

Position

Position

AO

AO

Cavity

Cavity

Curvature

Curvature

ID

ID

XYZ Mask

XYZ Mask

Gradient Mask

Gradient Mask

Edge Mask

Edge Mask

Wireframe Mask

Wireframe Mask

Map settings#

Besides the map type mentioned above, there’s more to tweak.

Map Customization#

AlbedoM

AlbedoM

Metalness

Metalness

Emission/Lightmap

Emission/Lightmap

Normal

Normal

Displacement

Displacement

Vector Displacement

Vector Displacement

Position

Position

Decal Pass

Decal Pass

AO

AO

Cavity

Cavity

Curvature

Curvature

Thickness

Thickness

ID

ID

Mask

Mask

Gradient Mask

Gradient Mask

XYZ Mask

XYZ Mask

Edge Mask

Edge Mask

Wireframe Mask

Wireframe Mask

BSDF Pass

BSDF Pass

Vertex Color Layer

Vertex Color Layer

Combined

Combined

Shadow

Shadow

UV

UV

Emit

Emit

Environment

Environment

Diffuse

Diffuse

Transmission

Transmission

Glossy

Glossy

Real-time Preview#

Preview how the map will look when baked!

Albedo Metallic

Albedo Metallic

Metalness

Metalness

Rougness

Rougness

Albedo Specular

Albedo Specular

Specular

Specular

Glossiness

Glossiness

Opacity

Opacity

Emission/Lightmap

Emission/Lightmap

Normal

Normal

Displacement

Displacement

Vector Displacement

Vector Displacement

Position

Position

Decal Pass Normal

Decal Pass Normal

AO

AO

Cavity

Cavity

Curvature

Curvature

Thickness

Thickness

ID

ID

Mask

Mask

XYZ Mask

XYZ Mask

Gradient Mask

Gradient Mask

Edge Mask

Edge Mask

Wireframe Mask

Wireframe Mask

BSDF Pass IOR

BSDF Pass IOR

Vertex Color Layer

Vertex Color Layer

Format Settings#

Configure output format settings for maps.

Unique per map
Unique per map

Set unique format settings for each map.

File Format
File Format

Choose a file format for output image files. BMP, PNG, JPEG, TIFF, EXR.

Map Resolution
Map Resolution

Specify the output map resolution. You can choose between the common ones or set custom.

Height and width
Height and width

Set output image height and width (if Custom map resolution is used).

Match Resolution
Match Resolution

Match output image resolution with the specified type of Image Texture Node resolution within the Object's materials.

(read more about the match resolution)
Margin
Margin Settings

Configure the margin algorithm and the margin itself (extend bake result by the specified number of pixels as a post-process filter. Improves baking quality by reducing hard edges visibility).

Use 32bit
Use 32bit

Create image texture with 32-bit floating point depth. Stores more color data in the image this way. Useful for normal and displacement maps.

Use Alpha
Use Alpha

Create image texture with Alpha color channel.

Transparent BG
Transparent BG

Create image texture with a transparent background instead of solid black.

SSAA
SSAA

Supersample anti-aliasing. Improve image quality by baking at a higher resolution and then downscaling to a lower resolution. Helps to remove stepping, jagging, and dramatic color difference near color area edges.

(read more about SSAA)
Adaptive Sampling
Adaptive Sampling

Automatically reduce the number of samples per pixel based on the estimated noise level.

(read more about samples)
Bake Samples
Bake Samples

Number of samples to render per pixel.

(read more about samples)
Denoise
Denoise

Denoise and descpeckle baked maps as a post-process filter.

(read more about denoising)
Format Preset
Format Preset

Load/save the Format panel Settings to a preset.

(more about presets)
Collapse/expand the panel
Collapse/Expand the panel

Click to collapse/expand the Format panel.

Map Unique Settings#

You can make High to Lowpoly, UVs and Layers, or Format Settings unique for each map. For this, turn on Unique per map in these panels. Then, select a map and customize the settings.