Source-target Settings

Bake shading on the surface of selected objects to the active object. The rays are cast from the low-poly object inwards towards the high-poly object. For more info regarding Source to Target bake, read Selected to Active Render Baking in the Blender Manual.

Choosing a source object

To choose a source object, it should be added to the List of Objects. Follow the steps:

  1. Add both low and high-poly models to the List of Objects

  2. Select the low-poly in the List

  3. Expand the Item Settings panel

  4. Expand the Source to Target panel

  5. Check “Target”; set “Source” to be the high-poly.

set_source

Ray Casting Settings

Source-target Panel includes more settings, configuring which may improve baking results:

  • Extrusion

  • Max Ray Distance

  • Cage object